Post by BxR XmonsterX on Dec 24, 2006 6:44:40 GMT -5
1. How to Add Seats
2. Important Notes
3. Basic Mods:
Flying warthogs
Dual Weild anything
Run 5X faster than normal
Increasing jump hight
Fully auto BR
Four round burst
360 Autoaim
Changing spwns
4. suicide machine
5. Shoot out containment gates!
6. Make other teams start with no ammo and you have infinite
7. Jet Pack
8. Add weather
9. Invisible
10.Make an OrbHog
11.DeathRay
12.Beat downs
13.Shaders
14.Renaming
15.Warthog Filter Jet
16.Shoot out elites and spartans
17.Old modded maps in custom games!!!!!
18.Passenger fly warthog
19.PLasma=bomb
20.Godlike plasma rifle
21.Make everything fully auto!
22.Pelican in multiplayer!
23.Change other teams starting weapons
24.Drive Anything!
25.No reload
26.Everyone can superjump
27.Change weapon sound!
28.Gravity Gun!
29.Invinsiblity!
30.Jackal Shield in Multiplayer!
31.Arbiter in Multiplayer!
32.Heritic Elite in Multiplayer!
33.Shadow in multiplayer
34.Flying gauss cannon!
35.Landfill!
36.Changing Player Spawns!
37.Spawn with battle rifle, no one else!
38.Rocket=NUKE!
________________________________________
1. How to Add Seats
Step One: Go to ADI or your other Favorite program and grab Offset Code for the vehi your going to be using and copy it down for reference
Step Two: Open The App and open the map your going to be using
Step Three: Past that code you got from ADI and past it into the ?Vehicle meta offset? and then click ?Get Data?
Step 4: Select the Amount Of Seats you want you want to add and then select what type of seats you want them to be
Step 5: Make Sure every thing is ok And then Click add and hit yes
2. Important Notes
Single player maps don?t work
You can only mod one vehi per map if you try 2 you mess up vehi
If you Type of seats are same as in a vehi plug in
If you want to add multipliable seats of different types just open app aging
Don?t add more than 250 seats to a vehi LOL but I?m serious
3. Basic Mods:
Flying warthogs: go into dothalo (simplest) and got "vehi [vehicle] and drop it out and choose "objects/vehicles/warthog/warthog." In the box that appears, click on the flying flying checkbox.
-Dual Weild anything: go into any weapn under the "weap [weapon]" tag and in the box that appears when you click on it, choose dual wield. Just do it for every weapon.
-Run 5X faster than normal: Make sure you have the latest plugins (halomods, or they usually come with the program), and goto to "mtag [globals]." Drop it out and choose globals/globals. On the box that appears, change walking speed forward, crouching speed forward, crougching speed back, ect. to around 15 or 20.
-Increasing jump hight: in dothalo goto "bipd [biped]" and choose the biped that corrisponds with the character that you play with ingame. For example if you play as a masterchief player model, choose objects/characters/masterchief_mp (mp=important). If you play as an elite, choose "objects/characters/eliete_mp." In the box that appears, change the value (the white box) for jump hight to about 20. To get an idea of how high that is, 20 jump will make it so high that you can jump on top of acention both accention towers from the ground..
-Fully auto BR- goto "weap [weapon]" and choose: "objects/weapons/rifle/battle_rifle" In the box that appears, choose fully-auto.
-Four round burst: go to the battle_rifle again, and change shots per round to four.
- How not to get found: tutorial section on modding matchmaking and customs. Two tutorials. (If they got deleted, just ask some guys on the forum, it's common knoledge now)
-360 Autoaim - Get the autoaim plugin (http://s10.invisionfree.com/Danhrules/index.php?showtopic=1437). Save it as a .rar and then extract it. Put it in the .../plugins/halo2 folder of Dothalo. Then just open up any weapon (how to do stated above), and down at the bottom there is autoaim and autoaim angle. Change autoaim to like 400 and you should be good, and change the angle to 360 so it all around. There is two autoaims, I really don't know why. Just set the two w/ the same values.
-Changing spwns- Go into "mulg [Multiplayer Global]" and choose "multiplayer/multiplayer_globals" Your upper right hand side is your dependency window. Click on the weap tag of the weapon you want to swap for a vehicle. For exaple, if you wanted to swap the smg. choose weap - objects\weapons\rifle\smg. Chose it and change it's tag class at the top to vhei - vehicle. Then in dependency, choose the vehicle you want there and click swap. Done. (PS this can also be used to spawn scenery and weapons)
Get GlichyGaurdians from Halomods.com following programs: XY locator, and his spawn point changer. Use the program to find the XY coordinates of where you want to spawn. If you want to spawn on top of the level, z=14. If you want to spawn below (there has to be something down there, or else you will see the level from the outside, but can't move) z--1. Write down your spawn's XYZ coor. Then open glichy gaurdian's program and click on the scroll bar to find out how many points there are. Then divide that number by how many spawns you have. Then you find out points # what to # higher have XYZ value of ______. Just do all the points and done!
4.
Ok this tut is to make an smg a suicide machine which can be entertaining in most cases
As always open updothalo and look for the tag called [weap] then select objects\weapons\rifle\smg\smg then go to the dependencies select objects\weapons\rifle\smg\projectiles\smg_bullet now change the projectile to objects\weapons\support_high\rocket_launcher\projectiles\rocket click save changes.
Now to make it suicidal go to the tag called [proj] select objects\weapons\support_high\rocket_launcher\projectiles\rocket because thats what we switched the SMG projectile to you will see these tags which will be edited in the tag editor.
Damage Effect Distance-10 needs to be switched to 50 so are around is deadly too.
Projectile Life Distance-175 change to zero
Life Span- 150 switch to zero
Fix encryption and hex sig or resign map and bam you have a suicide machine ready for almost any map!
5. Shoot out containment gates!
1. open up containment in dothalo
2. Go to [weap]Weapons and choose PP or rocket
3. For PP go to dependencies and click on proj.... bolt
4. Change the ID to Mach
5. Scroll down and choose gate/gate
6. Save changes and now the PP shoots a gate when its not charged
6. Make other teams start with no ammo and you have infinite
First Open up Dot Halo and scroll down to the WEAP tag.
Then go to what ever weapon you want I'm going to use the SMG.
In the tag editer window scroll down to clip and click 0.
Then Change deplete ammo and recharg ammo to 1000.
Change everything else to 1.
7. Jet Pack
1. First go the the jpt! damage tag.
2. Then select whichever gun's trigger you want to use. I'll be using the smg trigger.
3. In tag editor change it's force to around 30
4. After you saved those tag changes go to the proj projection tag.
5. Select the gun you chose's bullet. For me it's smg bullet.
6. Turn down the lifespan a little bit in tag editor. I changed mine to about 35 as it was originally at 40.
8. Add weather:
Step 1- Open Maps
Open Insolence. Now open the map that has the weather you want and the map that you would like to put it in. For this tutorial I'm going to use lockout and warlock.
Step 2- Drag & Drop
In lockout go to the "weat" tag and drag and drop "scenarios\multi\lockout\lockout" into warlock and from here you will see a box saying it is moving objects and re-linking them.
Step 3- Replacing old weather with new weather
Now we need to make warlock use the new weather. Open up the "scnr" tag for warlock. Open the reflexive about weather. Go to dependencies. Change the weather to the new one you added. Now. In order to make the weather change, you have to fix a dependency in the sbsp tag, which Insolence doesn't currently support. So open ADI, find the "weat" dependency in the sbsp tag, and change it to the new weather.
Step 4- Fix encryption
Click "Fix Map Signature" under Map Options. That's all.
9. Invisible:
1st go to the mode tag
2nd go to elite/masterchief
3rd null out all the shaders you see/make them null
10.Make an OrbHog:
first goto your vehi tag and find warthog/warthog then goto the dependencies window and find headlight lens and light then use the drop down menu bar thing and change both of those to sun and then save changes!! if you would like it to be anyu diferent colors such as blue, all you have to do is goto the [light] tag and find plasma grenade and change the light intensity to like 100 then goto [vehi] tag find warthog/warthog and click on it. Under dipendecies/loneidentidty... look for warthog headlights click on it then goto the drop bar and change it to plasma grenade. and change the tailights also and the thing in the middle. now just save changes fix encryption close map and shazamm orbhog!!
11.DeathRay:
Making a Death RAY out of any weapon
You need H2X and DotHalo
Step 1 open H2X and open ur map and go to the weap you want to make a death ray for this tut i will be using a plasma rifle
now salect the plamsa rifle click meta editor click the fireing type tab and make sure thay are set as follows
0 ID
0 Trigger ID
-1 Secondary Fire (Y/N)
0 SF Value
0 SF Value
0 SF ID
then click the projectile tab then under minimum and maximum ROF (RATE OF FIRE) type 0 thin in the trigger delay
box type 0 this in the muzzle climb box but 0 and then if the weap you are workin on is a plamsa weap (mine is)
you go down two Age Per Round and type 0 and go to Heat Per Round and type 0 (this well make the plasma weap never
overheat and then hit the blue save changes button and then the white and close H2X
NOTE: if your weapon you want want to make a death ray out of is a human type when you get into dot halo go to the
weapon tags and go to the weap you want and open it up click on the clip box thin hit 0 in the drop down box then
edit the ammo and make all the ammo values 10000 this well make no reload and alot of ammo holding the trigger down
it take around four mins to empty a human fully auto weap with that much ammo so you should be fine
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Step 2 open Dothalo open ur map (the one you just edited in H2X) go to the weap tag the go to (the weap you were
working on in H2X) in the tag editor scrowl down to projectile then hit 0 in the drop down box (this is where it
starts becomming the death ray) type 10 or 15 in the bullets per shot box not anymore then 15 cuz it makes
the game lag when you shoot it cuz of the ROF ok after that go to the Minimum and Maximum spreads if you want the
ray to be skinny really dence type in the sniper rifle spreads if you want it to be in the middle kinda type the
human turret spread values if you want it to be large then type the ones from the shot gun thay are as follows
The Sniper Rifle Values
Minimum Spread: 0.008726646
Maximum Spread: 0.008726646
--------------------------------
The Human turret Values
Minimum Spread: 0.008726646
Maximum Spread: 0.01745329
--------------------------------
The shot gun Values
Minimum Spread: 0.1396263
Minimum Spread: 0.1745329
--------------------------------
Ok after you have changed the spread values to the new ones of your choice hit save changes then go to the projectile
tags and edit the plasma rifle bolt or what every your weap / death ray shoots im using the plasma rifle bolts open up
the plasma rifle bolt tag and scrowl down and Change the initial speeds and finel speeds to how ever fast you want the
ray to go i find that 1500 is fast enuf it doesnt really need to be anyfaster and then hit save changes and ur done
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Cool extras
12.Beat downs... go to the weap tag go to the weap you just made into a death ray go to the depedencies of that weap and
Swap all the JPT! damage_ effects melees to that of sword melees (one hit beat downs makes me feel all worm and fuzzy
inside
13.Shaders..go to the mode tag go to the weap you just made into a death ray and click it go to its dependencies and swap
its shadders Note: the LOD shadder of a weap is what it looks like from far away other then that most are self explanatory
allso after your down swappin the shaders of that go to the FP (First person shadders) you hafta change those to if you
want it to still look deff when you have it in your hand
14.Renaming:
NOTE: You?re going to need Hex Workshop for this one.
Open the map in hex workshop.
Do a search with Control + F or Edit ? Find
Select text string for type.
Find all instances.
ASCII string.
Direction down.
Type in the weapon or vehicle name like ?banshee?
Search
Go through all the instances until you find the right part with stuff like ?Hold X to drive banshee?
Edit it. (Has to be the same length or shorter than original name)
If it is shorter then use spaces for the rest.
Save map.
Sign it with ADI.
Clear X,Y,Z drives (only required with skins and renaming)
Load it up!
15.Warthog Filter Jet:
Part 1
Open dot halo then your map. go down to vehi then to the warthog/warthog. Then on to your tag editor. under physics click on your flying and uncheck handbrake. And you will want to check your boost. Then scroll down to covent boost and change the from 0 to what ever you want.
Mine is at 4 or 5 for my ghost any higher and your probly will kill your self if you hit something.
Now go to your Dependencis/ LoneIDs and change your [weap] witch is your horn to rocktets. Save all of your changes.
That is your flying boosting rocket launchin warhog
Part 2
This is the fully auto rocket. This will be like some of the mods your have or use to have on warlock when you stop with the trigger you stop your br its not burst.
Open your h2x and open your rocket launcher go to click on it then your meta editor and or the right something should of poped up. go to firing type and change your trigger id to 0.
Now go to your Projectiles and change your shots per burst and muzzel climb to 0.
Make stuff fall from the sky when you shoot!
This is pretty simple. Tutorial for DotHalo
First, if you want the propjectile to be an actual projectile, open it in the projectile tag and change the Starting and Final Speed in the tag editor to 0, so it will fall straight down. If you want it to shoot a bipd, or something from the bloc or mach tag, then you dont need this step.
Second, go to the rocket launcher or plasma pistol in the [weap] tag and change the projectile(s) in the Dependencies Window to the projectile you changed in step 1.
Third. Scroll down in the tag editor to the Projectile section and click on the drop down box. Choose 0 if you changed the top projectile, and choose 1 if you changed the second projectile. When the page refreshed scroll down again.
Change the bullets per shot to to however many you want to fall from the sky. I suggest 10 for rockets and brute shots, 18 for grenades, and 1 for wraith shot.
Then change the X Spawn Coord to however far ahead of you you want them to fall. (I suggest anywhere 10-15).
Then change the Z Spawn Coord to 15.
Hope this is useful and easy to understand
16.Shoot out elites and spartans:
First open up your program that you use to edit. Then go to the map you want to edit. Then go to the [bipd] tag and click Masterchief or Elite I will be using the MC:
After that go to your dependencies and click on hlmt ....mastercheif\masterchief_mp": Then click the arrow under dependancy/LoneID and find "...special\null\null": Then click on that and save changes Last, just encrypt the signature and your done!
17.Old modded maps in custom games!!!!!:
Ok, ok everyone wants to know how to play modded old maps in custom games, well heres the first tut and its here first!
Ok firstly mod your old map using DotHalo or whatever your comfortable with, dont worry about balancing, just mod and re-sign! I will be using Lockout as an example, and replacing turf in the DLC folder.
Next, open your map in a Hex editor, i used Hex Workshop for this. Goto offset 0x1bc. You should see "scenarios\multi\lockout\lockout" as ASCII. it looks like this......
Change this to "scenarios\multi\turf\turf" and put in 0's to remove the rest of the original string. when your done, it will look like this.....
Save the file as turf.map, FTP into your xbox and put the .map file in the right folder, also delete or rename the patch.lvl and patch_v3.lvl files in the folder with your modded map.
Now go on live and invite a friend to join your room. Give party leader to your friend and ask for them to select turf then leave. Start the countdown off and when it loads you will be on your modded old map, in this case Lockout!
Please note, only people with the same map file in the same directory can join and play your modded old maps, if they dont have the map file in therexbox , all they will get is a blue screen and will eventually lag out!
You can apply this method to any kind of map mod, wether it be mods such as Icewind, Blackout or your own custom modded map! Also you can take the single_player_shared.map from the Halo 2 disc and use this method to load it up over xbox live. In this map you can look at the different character models and try out some of the single player weapons on your friends!
Also, this method wont work with other single player levels.
18.Passenger fly warthog:
Real Simple.......
All you have to do is go to the warthog tag, check flying, go to the bottom of the tag and on each seat put a check on Driver Seat.
19.PLasma=bomb:
Ok, so this will show you how to make the plasma pistol have the damage effect of the bomb explosion.
Open DotHalo and the map of your choice. Go to the jpt! tag.
Scroll to bomb explosion.
Now just copy the meta offset.
Scroll to the Plasma Pistol Bolt, and paste the meta offset.
Now hit 'Save Changes'
Fix the encryption and sign if you like. You now have a plasma pistol that will kill with one shot, take out hogs with 1-2 shots, and take s out with 2-3 shots. This changes the damage effect, so you have to hit the object in order for it to work!
20.Godlike plasma rifle:
Ive been having this since i practically started modding and ive never seen it b4 mine, so i think it's safe to say i was one of the first with this and it was awesome, so i think now would be a good time to pass it on. . use it wisely.lol.
Ok, first open up Ch2r, go to <tags> weapons, go to plasma rifle double click on it, then go to
aquire target distance- change it to 1E+37.
Projectile count- 1
*click the projectile tab at the top*
Projectile Reference 663
Min. Rate of fire-10
Max. rate of fire-20
Min. burst-0
Max. burst-0
UnknownFloat3-1.25
Unknownfloat4-1.66
Unknownshort1-0
Unknownshort2-0
Unkownshort3- 0
Unknownshort4-1
Now go to <tags> Damage Effect
objects/weapons/rifle/plasma_rifle/damage_effects/plasma_rifle_bolt.jpt!
Type-10
0x0 Float-0
Min. Radius-0
Max radius-60
Damage-15000
Damage1-15000
Force- 100
and at the bottom check off headshot.
Unkownshort5-2
Now u succesfully modded ur plasma rifle to "god" mode, and it shouldnt overheat at all with perfect auto aim.
2. Important Notes
3. Basic Mods:
Flying warthogs
Dual Weild anything
Run 5X faster than normal
Increasing jump hight
Fully auto BR
Four round burst
360 Autoaim
Changing spwns
4. suicide machine
5. Shoot out containment gates!
6. Make other teams start with no ammo and you have infinite
7. Jet Pack
8. Add weather
9. Invisible
10.Make an OrbHog
11.DeathRay
12.Beat downs
13.Shaders
14.Renaming
15.Warthog Filter Jet
16.Shoot out elites and spartans
17.Old modded maps in custom games!!!!!
18.Passenger fly warthog
19.PLasma=bomb
20.Godlike plasma rifle
21.Make everything fully auto!
22.Pelican in multiplayer!
23.Change other teams starting weapons
24.Drive Anything!
25.No reload
26.Everyone can superjump
27.Change weapon sound!
28.Gravity Gun!
29.Invinsiblity!
30.Jackal Shield in Multiplayer!
31.Arbiter in Multiplayer!
32.Heritic Elite in Multiplayer!
33.Shadow in multiplayer
34.Flying gauss cannon!
35.Landfill!
36.Changing Player Spawns!
37.Spawn with battle rifle, no one else!
38.Rocket=NUKE!
________________________________________
1. How to Add Seats
Step One: Go to ADI or your other Favorite program and grab Offset Code for the vehi your going to be using and copy it down for reference
Step Two: Open The App and open the map your going to be using
Step Three: Past that code you got from ADI and past it into the ?Vehicle meta offset? and then click ?Get Data?
Step 4: Select the Amount Of Seats you want you want to add and then select what type of seats you want them to be
Step 5: Make Sure every thing is ok And then Click add and hit yes
2. Important Notes
Single player maps don?t work
You can only mod one vehi per map if you try 2 you mess up vehi
If you Type of seats are same as in a vehi plug in
If you want to add multipliable seats of different types just open app aging
Don?t add more than 250 seats to a vehi LOL but I?m serious
3. Basic Mods:
Flying warthogs: go into dothalo (simplest) and got "vehi [vehicle] and drop it out and choose "objects/vehicles/warthog/warthog." In the box that appears, click on the flying flying checkbox.
-Dual Weild anything: go into any weapn under the "weap [weapon]" tag and in the box that appears when you click on it, choose dual wield. Just do it for every weapon.
-Run 5X faster than normal: Make sure you have the latest plugins (halomods, or they usually come with the program), and goto to "mtag [globals]." Drop it out and choose globals/globals. On the box that appears, change walking speed forward, crouching speed forward, crougching speed back, ect. to around 15 or 20.
-Increasing jump hight: in dothalo goto "bipd [biped]" and choose the biped that corrisponds with the character that you play with ingame. For example if you play as a masterchief player model, choose objects/characters/masterchief_mp (mp=important). If you play as an elite, choose "objects/characters/eliete_mp." In the box that appears, change the value (the white box) for jump hight to about 20. To get an idea of how high that is, 20 jump will make it so high that you can jump on top of acention both accention towers from the ground..
-Fully auto BR- goto "weap [weapon]" and choose: "objects/weapons/rifle/battle_rifle" In the box that appears, choose fully-auto.
-Four round burst: go to the battle_rifle again, and change shots per round to four.
- How not to get found: tutorial section on modding matchmaking and customs. Two tutorials. (If they got deleted, just ask some guys on the forum, it's common knoledge now)
-360 Autoaim - Get the autoaim plugin (http://s10.invisionfree.com/Danhrules/index.php?showtopic=1437). Save it as a .rar and then extract it. Put it in the .../plugins/halo2 folder of Dothalo. Then just open up any weapon (how to do stated above), and down at the bottom there is autoaim and autoaim angle. Change autoaim to like 400 and you should be good, and change the angle to 360 so it all around. There is two autoaims, I really don't know why. Just set the two w/ the same values.
-Changing spwns- Go into "mulg [Multiplayer Global]" and choose "multiplayer/multiplayer_globals" Your upper right hand side is your dependency window. Click on the weap tag of the weapon you want to swap for a vehicle. For exaple, if you wanted to swap the smg. choose weap - objects\weapons\rifle\smg. Chose it and change it's tag class at the top to vhei - vehicle. Then in dependency, choose the vehicle you want there and click swap. Done. (PS this can also be used to spawn scenery and weapons)
Get GlichyGaurdians from Halomods.com following programs: XY locator, and his spawn point changer. Use the program to find the XY coordinates of where you want to spawn. If you want to spawn on top of the level, z=14. If you want to spawn below (there has to be something down there, or else you will see the level from the outside, but can't move) z--1. Write down your spawn's XYZ coor. Then open glichy gaurdian's program and click on the scroll bar to find out how many points there are. Then divide that number by how many spawns you have. Then you find out points # what to # higher have XYZ value of ______. Just do all the points and done!
4.
Ok this tut is to make an smg a suicide machine which can be entertaining in most cases
As always open updothalo and look for the tag called [weap] then select objects\weapons\rifle\smg\smg then go to the dependencies select objects\weapons\rifle\smg\projectiles\smg_bullet now change the projectile to objects\weapons\support_high\rocket_launcher\projectiles\rocket click save changes.
Now to make it suicidal go to the tag called [proj] select objects\weapons\support_high\rocket_launcher\projectiles\rocket because thats what we switched the SMG projectile to you will see these tags which will be edited in the tag editor.
Damage Effect Distance-10 needs to be switched to 50 so are around is deadly too.
Projectile Life Distance-175 change to zero
Life Span- 150 switch to zero
Fix encryption and hex sig or resign map and bam you have a suicide machine ready for almost any map!
5. Shoot out containment gates!
1. open up containment in dothalo
2. Go to [weap]Weapons and choose PP or rocket
3. For PP go to dependencies and click on proj.... bolt
4. Change the ID to Mach
5. Scroll down and choose gate/gate
6. Save changes and now the PP shoots a gate when its not charged
6. Make other teams start with no ammo and you have infinite
First Open up Dot Halo and scroll down to the WEAP tag.
Then go to what ever weapon you want I'm going to use the SMG.
In the tag editer window scroll down to clip and click 0.
Then Change deplete ammo and recharg ammo to 1000.
Change everything else to 1.
7. Jet Pack
1. First go the the jpt! damage tag.
2. Then select whichever gun's trigger you want to use. I'll be using the smg trigger.
3. In tag editor change it's force to around 30
4. After you saved those tag changes go to the proj projection tag.
5. Select the gun you chose's bullet. For me it's smg bullet.
6. Turn down the lifespan a little bit in tag editor. I changed mine to about 35 as it was originally at 40.
8. Add weather:
Step 1- Open Maps
Open Insolence. Now open the map that has the weather you want and the map that you would like to put it in. For this tutorial I'm going to use lockout and warlock.
Step 2- Drag & Drop
In lockout go to the "weat" tag and drag and drop "scenarios\multi\lockout\lockout" into warlock and from here you will see a box saying it is moving objects and re-linking them.
Step 3- Replacing old weather with new weather
Now we need to make warlock use the new weather. Open up the "scnr" tag for warlock. Open the reflexive about weather. Go to dependencies. Change the weather to the new one you added. Now. In order to make the weather change, you have to fix a dependency in the sbsp tag, which Insolence doesn't currently support. So open ADI, find the "weat" dependency in the sbsp tag, and change it to the new weather.
Step 4- Fix encryption
Click "Fix Map Signature" under Map Options. That's all.
9. Invisible:
1st go to the mode tag
2nd go to elite/masterchief
3rd null out all the shaders you see/make them null
10.Make an OrbHog:
first goto your vehi tag and find warthog/warthog then goto the dependencies window and find headlight lens and light then use the drop down menu bar thing and change both of those to sun and then save changes!! if you would like it to be anyu diferent colors such as blue, all you have to do is goto the [light] tag and find plasma grenade and change the light intensity to like 100 then goto [vehi] tag find warthog/warthog and click on it. Under dipendecies/loneidentidty... look for warthog headlights click on it then goto the drop bar and change it to plasma grenade. and change the tailights also and the thing in the middle. now just save changes fix encryption close map and shazamm orbhog!!
11.DeathRay:
Making a Death RAY out of any weapon
You need H2X and DotHalo
Step 1 open H2X and open ur map and go to the weap you want to make a death ray for this tut i will be using a plasma rifle
now salect the plamsa rifle click meta editor click the fireing type tab and make sure thay are set as follows
0 ID
0 Trigger ID
-1 Secondary Fire (Y/N)
0 SF Value
0 SF Value
0 SF ID
then click the projectile tab then under minimum and maximum ROF (RATE OF FIRE) type 0 thin in the trigger delay
box type 0 this in the muzzle climb box but 0 and then if the weap you are workin on is a plamsa weap (mine is)
you go down two Age Per Round and type 0 and go to Heat Per Round and type 0 (this well make the plasma weap never
overheat and then hit the blue save changes button and then the white and close H2X
NOTE: if your weapon you want want to make a death ray out of is a human type when you get into dot halo go to the
weapon tags and go to the weap you want and open it up click on the clip box thin hit 0 in the drop down box then
edit the ammo and make all the ammo values 10000 this well make no reload and alot of ammo holding the trigger down
it take around four mins to empty a human fully auto weap with that much ammo so you should be fine
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Step 2 open Dothalo open ur map (the one you just edited in H2X) go to the weap tag the go to (the weap you were
working on in H2X) in the tag editor scrowl down to projectile then hit 0 in the drop down box (this is where it
starts becomming the death ray) type 10 or 15 in the bullets per shot box not anymore then 15 cuz it makes
the game lag when you shoot it cuz of the ROF ok after that go to the Minimum and Maximum spreads if you want the
ray to be skinny really dence type in the sniper rifle spreads if you want it to be in the middle kinda type the
human turret spread values if you want it to be large then type the ones from the shot gun thay are as follows
The Sniper Rifle Values
Minimum Spread: 0.008726646
Maximum Spread: 0.008726646
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The Human turret Values
Minimum Spread: 0.008726646
Maximum Spread: 0.01745329
--------------------------------
The shot gun Values
Minimum Spread: 0.1396263
Minimum Spread: 0.1745329
--------------------------------
Ok after you have changed the spread values to the new ones of your choice hit save changes then go to the projectile
tags and edit the plasma rifle bolt or what every your weap / death ray shoots im using the plasma rifle bolts open up
the plasma rifle bolt tag and scrowl down and Change the initial speeds and finel speeds to how ever fast you want the
ray to go i find that 1500 is fast enuf it doesnt really need to be anyfaster and then hit save changes and ur done
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Cool extras
12.Beat downs... go to the weap tag go to the weap you just made into a death ray go to the depedencies of that weap and
Swap all the JPT! damage_ effects melees to that of sword melees (one hit beat downs makes me feel all worm and fuzzy
inside
13.Shaders..go to the mode tag go to the weap you just made into a death ray and click it go to its dependencies and swap
its shadders Note: the LOD shadder of a weap is what it looks like from far away other then that most are self explanatory
allso after your down swappin the shaders of that go to the FP (First person shadders) you hafta change those to if you
want it to still look deff when you have it in your hand
14.Renaming:
NOTE: You?re going to need Hex Workshop for this one.
Open the map in hex workshop.
Do a search with Control + F or Edit ? Find
Select text string for type.
Find all instances.
ASCII string.
Direction down.
Type in the weapon or vehicle name like ?banshee?
Search
Go through all the instances until you find the right part with stuff like ?Hold X to drive banshee?
Edit it. (Has to be the same length or shorter than original name)
If it is shorter then use spaces for the rest.
Save map.
Sign it with ADI.
Clear X,Y,Z drives (only required with skins and renaming)
Load it up!
15.Warthog Filter Jet:
Part 1
Open dot halo then your map. go down to vehi then to the warthog/warthog. Then on to your tag editor. under physics click on your flying and uncheck handbrake. And you will want to check your boost. Then scroll down to covent boost and change the from 0 to what ever you want.
Mine is at 4 or 5 for my ghost any higher and your probly will kill your self if you hit something.
Now go to your Dependencis/ LoneIDs and change your [weap] witch is your horn to rocktets. Save all of your changes.
That is your flying boosting rocket launchin warhog
Part 2
This is the fully auto rocket. This will be like some of the mods your have or use to have on warlock when you stop with the trigger you stop your br its not burst.
Open your h2x and open your rocket launcher go to click on it then your meta editor and or the right something should of poped up. go to firing type and change your trigger id to 0.
Now go to your Projectiles and change your shots per burst and muzzel climb to 0.
Make stuff fall from the sky when you shoot!
This is pretty simple. Tutorial for DotHalo
First, if you want the propjectile to be an actual projectile, open it in the projectile tag and change the Starting and Final Speed in the tag editor to 0, so it will fall straight down. If you want it to shoot a bipd, or something from the bloc or mach tag, then you dont need this step.
Second, go to the rocket launcher or plasma pistol in the [weap] tag and change the projectile(s) in the Dependencies Window to the projectile you changed in step 1.
Third. Scroll down in the tag editor to the Projectile section and click on the drop down box. Choose 0 if you changed the top projectile, and choose 1 if you changed the second projectile. When the page refreshed scroll down again.
Change the bullets per shot to to however many you want to fall from the sky. I suggest 10 for rockets and brute shots, 18 for grenades, and 1 for wraith shot.
Then change the X Spawn Coord to however far ahead of you you want them to fall. (I suggest anywhere 10-15).
Then change the Z Spawn Coord to 15.
Hope this is useful and easy to understand
16.Shoot out elites and spartans:
First open up your program that you use to edit. Then go to the map you want to edit. Then go to the [bipd] tag and click Masterchief or Elite I will be using the MC:
After that go to your dependencies and click on hlmt ....mastercheif\masterchief_mp": Then click the arrow under dependancy/LoneID and find "...special\null\null": Then click on that and save changes Last, just encrypt the signature and your done!
17.Old modded maps in custom games!!!!!:
Ok, ok everyone wants to know how to play modded old maps in custom games, well heres the first tut and its here first!
Ok firstly mod your old map using DotHalo or whatever your comfortable with, dont worry about balancing, just mod and re-sign! I will be using Lockout as an example, and replacing turf in the DLC folder.
Next, open your map in a Hex editor, i used Hex Workshop for this. Goto offset 0x1bc. You should see "scenarios\multi\lockout\lockout" as ASCII. it looks like this......
Change this to "scenarios\multi\turf\turf" and put in 0's to remove the rest of the original string. when your done, it will look like this.....
Save the file as turf.map, FTP into your xbox and put the .map file in the right folder, also delete or rename the patch.lvl and patch_v3.lvl files in the folder with your modded map.
Now go on live and invite a friend to join your room. Give party leader to your friend and ask for them to select turf then leave. Start the countdown off and when it loads you will be on your modded old map, in this case Lockout!
Please note, only people with the same map file in the same directory can join and play your modded old maps, if they dont have the map file in therexbox , all they will get is a blue screen and will eventually lag out!
You can apply this method to any kind of map mod, wether it be mods such as Icewind, Blackout or your own custom modded map! Also you can take the single_player_shared.map from the Halo 2 disc and use this method to load it up over xbox live. In this map you can look at the different character models and try out some of the single player weapons on your friends!
Also, this method wont work with other single player levels.
18.Passenger fly warthog:
Real Simple.......
All you have to do is go to the warthog tag, check flying, go to the bottom of the tag and on each seat put a check on Driver Seat.
19.PLasma=bomb:
Ok, so this will show you how to make the plasma pistol have the damage effect of the bomb explosion.
Open DotHalo and the map of your choice. Go to the jpt! tag.
Scroll to bomb explosion.
Now just copy the meta offset.
Scroll to the Plasma Pistol Bolt, and paste the meta offset.
Now hit 'Save Changes'
Fix the encryption and sign if you like. You now have a plasma pistol that will kill with one shot, take out hogs with 1-2 shots, and take s out with 2-3 shots. This changes the damage effect, so you have to hit the object in order for it to work!
20.Godlike plasma rifle:
Ive been having this since i practically started modding and ive never seen it b4 mine, so i think it's safe to say i was one of the first with this and it was awesome, so i think now would be a good time to pass it on. . use it wisely.lol.
Ok, first open up Ch2r, go to <tags> weapons, go to plasma rifle double click on it, then go to
aquire target distance- change it to 1E+37.
Projectile count- 1
*click the projectile tab at the top*
Projectile Reference 663
Min. Rate of fire-10
Max. rate of fire-20
Min. burst-0
Max. burst-0
UnknownFloat3-1.25
Unknownfloat4-1.66
Unknownshort1-0
Unknownshort2-0
Unkownshort3- 0
Unknownshort4-1
Now go to <tags> Damage Effect
objects/weapons/rifle/plasma_rifle/damage_effects/plasma_rifle_bolt.jpt!
Type-10
0x0 Float-0
Min. Radius-0
Max radius-60
Damage-15000
Damage1-15000
Force- 100
and at the bottom check off headshot.
Unkownshort5-2
Now u succesfully modded ur plasma rifle to "god" mode, and it shouldnt overheat at all with perfect auto aim.